Finds the distance traveled (d) of an object with an initial velocity of zero, acceleration (a), and time (t) traveled. The equation used is
Finds the distance traveled (d) of an object with an initial velocity (v), acceleration (a), and time (t) traveled. The equation used is
2D Rotation: To find the normal to a 2D vector (x,y),
rotate it by 90 degrees to get (-y,x).
From Two Points
(x0,y0) and
(x1,y1): Find the direction vector
(x1-x0,y1-y0).
The normal vector is obtained by swapping components and
changing one sign:
n = (-(y1-y0),x1-x0).
Unit Normal Vector: To get a normal vector with a length of 1,
divide the normal vector by its magnitude:
u = n/|n|.
(|n| is the absolute value of n)
From Two Points
(x0,y0) and
(x1,y1): Find the direction vector
(x1-x0,y1-y0).
Calculate the Magnitude (Length): Calculate the magnitude |v|
of the vector v = (x,y,z)
using the formula:
|v| = math.sqrt(x2+y2+z2).
Divide each component of the vector by
the calculated magnitude:
u = (x/|v|, y/|v|, z/|v|)
Note: For 2D don't do the Z part.
Question: What is MonoGame? What is Godot? What is the difference?