#! /usr/bin/python3
# ==================================================================
# from/based-on: pythonprogramming.net/pygame-python-3-part-1-intro/
# ==================================================================
import pygame
pygame.init()
display_width = 800
display_height = 600
gameDisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption('A Bit Racey')
black = (0,0,0)
white = (255,255,255)
clock = pygame.time.Clock()
crashed = False
carImg = pygame.image.load('racecar_green.png')
def car(x,y):
gameDisplay.blit(carImg,(x,y))
x = display_width * 0.45
y = display_height * 0.8
x_change = 0
y_change = 0
while not crashed:
for event in pygame.event.get():
if event.type == pygame.QUIT:
crashed = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x_change = -5
elif event.key == pygame.K_RIGHT:
x_change = 5
if event.key == pygame.K_DOWN:
y_change = 5
elif event.key == pygame.K_UP:
y_change = -5
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or pygame.K_RIGHT or \
pygame.K_DOWN or pygame.K_UP:
x_change = 0
y_change = 0
x += x_change
y += y_change
gameDisplay.fill(white)
car(x,y)
pygame.display.update()
clock.tick(60)
pygame.quit()
quit()