game_matrix_03.txt

# ---------------------------------------------------
# a more complicated matrix definition
#
# Note: this matrix definition is not complicated enough.
#       you should fill in more of the matrix paths.
#
# a. the end node is not on the maximum Z plane
# b. all wormholes should go in both directions
# c. all node directions, if any, are bi-directional
#
# ---------------------------------------------------------------

matrixedge   9
startnode    4 2 0
endnode      8 6 7
currentnode  4 2 0

node 4 2 0  forward    twoway
node 4 2 0  up         twoway
node 4 2 0  right      twoway

node 4 2 1  down
node 4 2 1  right      twoway
node 4 3 0  forward    twoway
node 4 3 0  left       twoway
node 5 2 0  forward    twoway

wormhole 5 2 0  8 6 8  twoway 

node 8 6 8  backward   twoway